The diver
Swims, climbs, drives, and throws a punch when the situation calls for one. Health is a single bar and the surface is a long way up.
Six hundred metres under the surface, the water is full of things that need saving and things that would rather you drowned. Take a breath. Go down anyway.
The descent — 40 m
The story starts at the waterline and keeps going. Each dive takes you further from daylight: past the reef, past the wrecks, into the pressure where the beam of your torch stops before the dark does.
You swim, you drive, you fight on land when you have to. The ocean is the throughline — every mission starts or ends in the water.
Who's down there — 180 m
Some of it swims alongside you. Some of it is waiting.
Swims, climbs, drives, and throws a punch when the situation calls for one. Health is a single bar and the surface is a long way up.
Follows a path of its own and leads you to places you would have swum straight past. Get it out of the netting and it stays with you.
The water column fills and empties as you move through it. Schools drift, turtles hold their line, dolphins cut past on their own business.
They spawn with everything else and they notice you. There is no weapon down here that solves a shark. Distance is the answer.
Missions — 340 m
The first two dives are open to everyone. The rest unlock together.
Learn the swim controls, clear the debris field, and find out what the boats above you are doing.
Surface, get onto sand, and cross the interior on foot. The water is still the way out.
Hulls, patrols, and hardware that was never meant to be pointed at a swimmer.
Dry floors, glass, and the people who signed off on all of it.
Threats — 520 m
They run the water above the dive site and turn the moment you break the surface. Some of them shoot back.
Fired on a straight line and fast enough that you only get one read on it. Swim across the run, never along it.
Anchored, patient, and invisible until your torch is already on them. Contact ends the dive.
Bigger hull, longer health bar, and it does not run out of things to fire. Take the escorts first.
Debris sweep — 700 m
A small piece of what the dives ask for: clear the debris out of the water and leave the mines alone. Move your pointer, or drag on a touchscreen — the collector follows.
Built for this page as a taste of the collection mechanic. The full version runs on mobile with swim controls, health, and a lot more water.
Gallery — 860 m